All Tournaments

Southern Alliance Tournament

Jun 1, 2019 - Jun 2, 2019

Matt Park & Fowler Park

Rules & Information

MANDATORY REGISTRATION

Teams must check-in at least 1-hour prior to each team’s first game. All waivers must match your roster. (ENFORCED!) Waivers are to be filled out by coaches invitations or paper waiver. Player Waivers can be emailed to tmangano@legacyglobalsports.com. USL memberships for players are required. (ENFORCED!) All Waivers must include a valid US Lacrosse number, Players who do not have a valid USL membership MUST join in order to participate. Goalies may play on multiple teams or multiple clubs in the same age division.

Rules of Play

All games will have 2 x 25 minute halves with a running clock and a 5-minute half time. There is no overtime in pool play or consolation play. In playoffs (where a team may advance), overtime consists of a braveheart, rules listed below. The first goal scored will conclude the game. Based on weather or daylight restrictions, games may be shortened based on the event director’s judgment. THERE WILL BE ONE, 1 minute, TEAM TIMEOUT per half permitted per team. NO timeouts during the final 10 minutes of a half.

A central horn will be used to start and stop games. Teams are urged to be ready to play at the start of the horn. Referees have the authority to start or end a half early to keep the games on schedule. 

Due to the running clock, A GAME/HALF MAY NOT END ON A DEFENSIVE PENALTY. In the event of a defensive penalty within the CSA resulting in an expired clock, play will resume on the officials whistle. Trail Official will count :03 Seconds of play from point of Free Position at the whistle. During the :03 seconds, regular game rules exist, including the potential for another defensive foul, pass, a shot or a goal.

Equipment

It will be at the game officials discretion to determine the suitability of player equipment including the wearing of orthopedic cast or hard brace. Mouth guards and eye protection are mandatory, per USL rules. Coaches must certify their team’s equipment prior to the tournament.

Inclement Weather

Schedule may be modified if necessary due to inclement weather or poor field conditions. Teams are responsible for reporting for all make-up games as deemed by the tournament director. Failure to make-up previously scheduled games is grounds for tournament forfeiture.

3 Long Air Horn Blasts

Clear all fields due to hazardous conditions. Teams should report to their cars, or under cover off of the playing fields if lightning causes a stoppage in play. All fields will be cleared. Games are official after 1-half of play. Game-lengths may be modified if make up games are deemed necessary. Play will resume following one long, loud blast by the air horn.

Yellow & Red Cards

A player or coach receiving two yellow cards in a single game will be ejected from the game by the game officials, if these violations are proven to be flagrant, the player or coach will be expelled from the tournament. Ejections are determined by the game officials, expulsion by the tournament directors. Those receiving Red Cards will be reviewed for immediate ejection from the event.

Suspended Games

If in the opinion of the game officials, the game must be suspended for any reason the game may be resumed but is subject to being ended no less than five minutes prior to the scheduled start of the next game. If in the opinion of the game officials a game must be terminated for misconduct of players, bench coaches, or spectators, the offending team could be suspended from further play and forfeits that game and all remaining games.

Injury

Delays of the game due to injury may result in shortened game times. All games must end 5 minutes prior to the next scheduled game on that field. Field Marshals will be assigned to each field area, and can summon the trainer to your field in case of injury or emergency.

Disputes

All disputes will be settled by the Tournament Directors or his/her designee and the decision will be final.

BRAVEHEART RULES FOR TIE GAMES

  • One Player from each team is to be selected

  • Game begins with a DRAW

  • First Goal Wins – Sudden Victory

  • No substitutions are permitted

  • In the event of a yellow card, the opposing player/team is declared the winner

  • If a player becomes injured as a result of normal play, the opposing player/team is declared the winner

  • If a player becomes injured as a result of a defensive penalty (non-yellow), a substitute will be permitted

  • Goalies may not go beyond their goal area

  • No timeouts are permitted

SEEDING TIE BREAKER

Win = 5 Points
Tie = 3 Points
Loss = 0 Points

Based on the round robin play results, there may be a tie in points earned. In order to break a tie, the following criteria will be used:

  • Head to Head
  • Goal differential against next highest common team (s) in the Pool/Division until the tie is broken – LIMIT 9-goals in a team’s favor

  • Goal differential in Pool game (s)

  • Total DEFENSIVE Goals Per Game in the Event

  • Random Drawing or Coin Flip

Youth Rules for 7v7

Timing: 

25 minute games with 2-12-minute halves, 3 minute half time, 3 minutes between games.
All youth games will be played on Saturday.
 
 

7-v-7 Rules:

  • 7 Field Players 1 Goalie
  • 12 MIN RUNNING CLOCK
  • 3 MIN HALF TIME
  • 3 MIN WARM-UP
  • FIRST HALF STARTS WITH DRAW; 2ND HALF LOSING TEAM AWARDED POSSESSION
  • QUICK CLEARS AFTER ALL GOALS – CATCH YOUR OPPONENT CELEBRATING!
  • EACH TEAM PERMITTED ONE :30 TIMEOUT PER GAME
  • NO TIMEOUTS IN FINAL 2-MINUTES OF HALF OR GAME
  • SCORE KEPT BY SIDELINE SCOREKEEPERS – SCORES ARE FINAL
  • TIME KEPT ON CENTRAL HORN
  • SUBS ON THE FLY PERMITTED
  • Games and Halves may not end on a Defensive penalty or penalty set-up inside the CSA (major or minor). Please set up the foul and add three seconds to the clock. As scoring is used as a tie-breaker, even if the game has been decided (more than one goal difference) we will set up the free position. During the 3-seconds, regular game rules exist, including the potential for another defensive foul, passes, a shot, or a goal.

Coaching

All coaches have total responsibility for the conduct of their players, substitutes, friends, and spectators at all times. Coaching from the sideline (giving direction to one’s own team on points of strategy and position) is permitted, provided:

  • The tone of voice is instructive and not derogatory.
  • Each coach or substitute remains on their half of the between the substitution area and the restraining line.
  • No coach, substitute, or spectator makes derogatory remarks or gestures to the umpires, other coaches, players, substitutes, or spectators;
  • No coach, substitute, or spectator uses profanity or incites, in any manner, disruptive behavior.
  • Both teams and coaches shake hands after games. Violations of these policies will prevent coaches from actively coaching their teams and will be reviewed by the Tournament Director and the Sportsmanship Committee of the Tournament.
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