Jun 1, 2019 - Jun 2, 2019
Matt Park & Fowler Park
Teams must check-in at least 1-hour prior to each team’s first game. All waivers must match your roster. (ENFORCED!) Waivers are to be filled out by coaches invitations or paper waiver. Player Waivers can be emailed to firstname.lastname@example.org. USL memberships for players are required. (ENFORCED!) All Waivers must include a valid US Lacrosse number, Players who do not have a valid USL membership MUST join in order to participate. Goalies may play on multiple teams or multiple clubs in the same age division.
All games will have 2 x 25 minute halves with a running clock and a 5-minute half time. There is no overtime in pool play or consolation play. In playoffs (where a team may advance), overtime consists of a braveheart, rules listed below. The first goal scored will conclude the game. Based on weather or daylight restrictions, games may be shortened based on the event director’s judgment. THERE WILL BE ONE, 1 minute, TEAM TIMEOUT per half permitted per team. NO timeouts during the final 10 minutes of a half.
A central horn will be used to start and stop games. Teams are urged to be ready to play at the start of the horn. Referees have the authority to start or end a half early to keep the games on schedule.
Due to the running clock, A GAME/HALF MAY NOT END ON A DEFENSIVE PENALTY. In the event of a defensive penalty within the CSA resulting in an expired clock, play will resume on the officials whistle. Trail Official will count :03 Seconds of play from point of Free Position at the whistle. During the :03 seconds, regular game rules exist, including the potential for another defensive foul, pass, a shot or a goal.
It will be at the game officials discretion to determine the suitability of player equipment including the wearing of orthopedic cast or hard brace. Mouth guards and eye protection are mandatory, per USL rules. Coaches must certify their team’s equipment prior to the tournament.
Schedule may be modified if necessary due to inclement weather or poor field conditions. Teams are responsible for reporting for all make-up games as deemed by the tournament director. Failure to make-up previously scheduled games is grounds for tournament forfeiture.
Clear all fields due to hazardous conditions. Teams should report to their cars, or under cover off of the playing fields if lightning causes a stoppage in play. All fields will be cleared. Games are official after 1-half of play. Game-lengths may be modified if make up games are deemed necessary. Play will resume following one long, loud blast by the air horn.
A player or coach receiving two yellow cards in a single game will be ejected from the game by the game officials, if these violations are proven to be flagrant, the player or coach will be expelled from the tournament. Ejections are determined by the game officials, expulsion by the tournament directors. Those receiving Red Cards will be reviewed for immediate ejection from the event.
If in the opinion of the game officials, the game must be suspended for any reason the game may be resumed but is subject to being ended no less than five minutes prior to the scheduled start of the next game. If in the opinion of the game officials a game must be terminated for misconduct of players, bench coaches, or spectators, the offending team could be suspended from further play and forfeits that game and all remaining games.
Delays of the game due to injury may result in shortened game times. All games must end 5 minutes prior to the next scheduled game on that field. Field Marshals will be assigned to each field area, and can summon the trainer to your field in case of injury or emergency.
All disputes will be settled by the Tournament Directors or his/her designee and the decision will be final.
One Player from each team is to be selected
Game begins with a DRAW
First Goal Wins – Sudden Victory
No substitutions are permitted
In the event of a yellow card, the opposing player/team is declared the winner
If a player becomes injured as a result of normal play, the opposing player/team is declared the winner
If a player becomes injured as a result of a defensive penalty (non-yellow), a substitute will be permitted
Goalies may not go beyond their goal area
No timeouts are permitted
Win = 5 Points
Tie = 3 Points
Loss = 0 Points
Based on the round robin play results, there may be a tie in points earned. In order to break a tie, the following criteria will be used:
Goal differential against next highest common team (s) in the Pool/Division until the tie is broken – LIMIT 9-goals in a team’s favor
Goal differential in Pool game (s)
Total DEFENSIVE Goals Per Game in the Event
Random Drawing or Coin Flip
All coaches have total responsibility for the conduct of their players, substitutes, friends, and spectators at all times. Coaching from the sideline (giving direction to one’s own team on points of strategy and position) is permitted, provided: