Top Flight


Mountain Park in Basking Ridge NJ


All divisions play 4 games on full fields.  Two 25-minute halves, 2-minute half time and 3 minutes in between games.

Central horn will be used to start all games, start half time, end half time, end game.

US Lacrosse rules will apply as it pertains to each age group with following tournament specific modifications:

  • Time outs will not be permitted unless there is an injury. During an injury timeout, the clock will run.
  • 8-meter free positions will be played out if the foul occurs before time expires (at half or end of game). Player must go directly to goal, no pass and play ends with a shot.
    • If the 8-meter is already in play when the game horn sounds, the game is done when the horn sounds. The ball must cross the goal line before the horn sounds to be considered a goal.
  • Alternate possession – the team listed first on the schedule receives the first alternate possession.
    • After initial possession is awarded, the possession will then alternate.

We will play rain or shine.  In case of thunder/lightning, all games will be suspended, and fields will be cleared by sounding an air horn (three long blasts).  Games will resume 30 minutes after the last thunder/bolt was heard/seen.  Games will resume according to the actual time of the day – missed time/games will not be made up.  Scores will be recorded as they stood when the game ended if teams played at least 10 minutes.

Tournament deposits for teams are non-refundable.  After balance due date, there are no refund or credits.   No refunds will be made in the event of cancellation or shortening of any matches due to inclement weather or anything out of the control of the tournament directors. LGS will make every effort to use contingency plans to maximize game play for all teams. 

During bracket play, teams will be awarded points on the following basis:
Win = 3 Points
Tie = 1 Point
Loss = 0 Points

**If there are any forfeits, the average goals against in actual scheduled games played will be added to the total goals against to the team that won by forfeit.  Forfeits count as an automatic win for the team that has not forfeited.

In the event that there are 2 or more teams tied at the end of regulation play, the following criteria will be used to determine the play-off seeding:
1.     Head to Head – if no clear winner in 3 way tie, move to next criteria
2.     Goals Against
3.     Shut Outs

All play off games for high school divisions are 25-minute running time.  No half times.  No time outs are permitted.  Play off games that are tied at the end of regulation will go to 3-minute sudden victory.  If teams are still tied after sudden victory, then Braveheart or coin toss will determine the winter to move forward.  Both coaches must agree to Braveheart; otherwise a coin toss will be used.