A central horn will be used to start and stop games. Teams are urged to be ready to play at the start of the horn.
All teams will play a minimum of four games with a running clock and half time. There is no overtime in pool play or consolation play. In events where we have playoffs (where a team may advance), overtime consists of a 3 v 3 game, rules listed below. Based on weather or daylight restrictions, games may be shortened based on the event director’s judgment.
No time outs permitted in either pool play or tournament play.
FREE MOVEMENT FOR ALL AGES! All LGS Events follow US Lacrosse “Official Rules for girls’ with modifications based on “US Lacrosse Youth Rules and Best Practices: and US Lacrosse Tournament Standards and the following modifications:
High School divisions play USLacrosse rules.
Middle School divisions are full checking (US Lacrosse Level FC)
-No four goal differential (mercy) rule in effect.
Due to the running clock, A GAME/HALF MAY NOT END ON A DEFENSIVE PENALTY. In the event of a defensive penalty within the CSA resulting in an expired clock, play will resume on the official’s whistle. Trail Official will count :03 Seconds of play from point of Free Position at the whistle. During the :03 seconds, regular game rules exist, including the potential for another defensive foul, pass, a shot or a goal.
Youth divisions will play 7 v 7 with modified checking and 3 second rule as defined by US lacrosse for good defense. One pass rule is NOT in effect. We suggest a maximum roster size of 12 and retain the right to limit roster size at our discretion.
Numbers required on front and back. All other uniform specifications regarding colors, etc. will NOT be enforced.
Goalies MUST wear thigh pads AND shin guards as required by USLacrosse rules. Taped jewelry on any player at any level is illegal and not allowed.
Win = 3 Points
Tie = 1 Points
Loss = 0 Points
Based on the round robin play results, there may be a tie in points earned. In order to break a tie, the following criteria will be used:
Play off games that are tied at the end of regulation will go to a 3 v 3 sudden victory game, max 3 minutes in length. If teams are still tied after the 3 minutes, a coin toss will determine the winner.
All coaches have complete responsibility for the conduct of their players, substitutes and spectators at all times. Coaching from the sidelines (giving direction to one’s own team on points of strategy and position) is encouraged, providing:
Teams should report to their cars, or under cover if lightning causes a stoppage in play. All fields will be cleared. Games are official after 1-half of play. Game-lengths may be modified if make up games are deemed necessary.
Club team directors or head coaches may report disputes to the event directors. All disputes will be settled by the event Director(s) or his/her designee. Game appeals may only be submitted on the misapplication of rules. Judgment calls, including goal timing, is not a misapplication of the rules and therefore may not be challenged. The Event Director’s ruling will be final.
Tournament deposits for teams are non-refundable. After balance due date, there are no refund or credits. No refunds will be made in the event of cancellation or shortening of any matches due to inclement weather or anything out of the control of the tournament directors. LGS will make every effort to use contingency plans to maximize game play for all teams.
Game begins with a DRAW
First Goal Wins – Sudden Victory
No substitutions are permitted
In the event of a yellow card, the team awarded the card must play short.
If a player becomes injured as a result of normal play or a foul, substitution will be allowed
Goalies may not go beyond their restraining line.
No timeouts are permitted